Well, that took longer than expected! I spent an extra week and then some polishing and adding features. It also actually feels like a game now, in that it has a beginning and end (in death or return to Europe). It has rudimentary discovery of points of interest, trading, and combat. It is lacking quite a bit (captains, building, Europe for the most part, etc.) but it’s a definite step towards what I originally imagined for this game. Also note that the combat window is a bit… bare bones… and I really, really need to put tooltips everywhere. Also don’t take all of the Natives’ food — I haven’t put in code to protect against that (but will soon).
October 23, 2011
New version of Into the New World available…
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