Yes, it is an early Fall… Code not fully in to have Fall descend gradually. Next week!
September 22, 2012
#screenshotsaturday #1 for Into the New World
January 5, 2012
Something long lost… found!
Back when I was in high school one of my good friends, Steven White, ran a BBS called Magic Foam. A friend had written a really neat BASIC game that the BBS software, CNet, was able to load into its memory space and run. It seemed like it’d be fun to write one as well, so Steven and I wrote a game called “Rings of Chaos.”
It wasn’t anything super special, but was my first experience in games programming. It also was my first encounter with a serious bug, one where the player records could be wiped. I solved it, a proud moment for this budding programmer! More importantly, a gentleman named Jim F. Young, Jr. from New Jersey (no relation) bought the rights to ship the game with his BBS software. I received checks for a couple of years through high school and into early college. Not a ton of money, and I eventually just let him have the rights to it entirely, but it helped me choose my curricula in college and my eventual career.
I had long thought it lost (I mean, how many running BBSes are there in the Internet age?!) but ran across a version running on a BBS. Downloading a telnet client I connected and there it was. It was very, very strange playing it after so many years. I giddily snapped some screenshots and used my allotted 20 moves for the day. I also eliminated another player (sorry about that!) but sadly didn’t find any rings. Maybe tomorrow.
I honestly can’t remember how far Steven and I took RoC before it was bought and don’t know how much of the work was ours and how much was Jim F. Young, Jr.’s. Regardless, it still plays nice nearly twenty-five years later. My heartfelt thanks to Jim F. Young, Jr. for helping give a young programmer much needed confidence. And Steven, if you stumble upon this, please contact me via Facebook or something. It has been far too long since we’ve talked!
The player wanders around a landscape (all rendered in your imagination via text!) with the goal of collection twenty rings. In addition the player can wield a weapon and wear armor. The player gets 20 moves a day and, once used, is logged out at their current location. Other players, on their turn (remember, only one player at a time back then), can stumble upon the logged out players and kill them. Victory allows the player to loot the other player’s weapon and armor and any rings the player had are scattered throughout the world.
October 23, 2011
New version of Into the New World available…
Well, that took longer than expected! I spent an extra week and then some polishing and adding features. It also actually feels like a game now, in that it has a beginning and end (in death or return to Europe). It has rudimentary discovery of points of interest, trading, and combat. It is lacking quite a bit (captains, building, Europe for the most part, etc.) but it’s a definite step towards what I originally imagined for this game. Also note that the combat window is a bit… bare bones… and I really, really need to put tooltips everywhere. Also don’t take all of the Natives’ food — I haven’t put in code to protect against that (but will soon).
October 12, 2011
Columbus Day again…
Well, it’s been a year since I “announced” my game, “Into the New World.” I didn’t work very much on it for much of the intervening year except for design and some base class work but the last two months I’ve really started to buckle down on it. In a few hours I hope to release what can best be described as an alpha — giving a feel for the flow of the game at least. Anyhow, back to coding…
September 23, 2011
Into the New World Trade Window upload…
I’ve uploaded the first pass (mechanically) of the most important interface in Into the New World — the trade window. Note that it will eventually look a lot prettier but the idea is to get some testing on the mechanics before setting out on getting it to look nice.